~/tools/sensitivity-converter — online
tool run --id=sensitivity-converter

Mouse Sensitivity Converter for FPS Games
(Valorant, CS2, Apex, Overwatch)

Convert your mouse sensitivity between Valorant, Counter-Strike 2, Apex Legends, Overwatch 2, Fortnite, Rainbow Six Siege and Call of Duty: Warzone — instantly, with exact multipliers that preserve your cm/360° and your aim muscle memory.

console.exe — sens_convert READY
Converted sensitivity
0.000
Multiplier applied
×1.000
cm / 360°
inches / 360°
Enter your mouse DPI above to see cm/360° and inch/360° distances.
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# How to Convert Sensitivity Between FPS Games (Exact Multipliers Guide)

Every FPS game translates raw mouse movement into camera rotation using its own internal yaw constant — the number of degrees the camera turns per mouse count. Because Valorant, CS2, Apex Legends, Overwatch 2, Fortnite, Rainbow Six Siege, and Call of Duty: Warzone all use different yaw constants, the same numeric sensitivity value produces a completely different turn speed in each game.

To convert sensitivity correctly, you don't match the numbers directly — you match the physical mouse distance required for a full 360° turn, known as cm/360°. The converter above does this automatically: pick your source and target game, enter your current sensitivity, and it multiplies your value by the exact ratio between the two games' yaw constants so your cm/360° — and your muscle memory — stays identical.

The conversion formula

target sensitivity = source sensitivity × (yaw_source ÷ yaw_target) — the same ratio used to calculate cm/360° = (2.54 × 360) ÷ (DPI × sensitivity × yaw). DPI cancels out on both sides of a same-DPI conversion, which is why the multiplier stays constant regardless of DPI. Entering your DPI above doesn't change the multiplier; it only shows the real cm/360° distance for your setup.

# Popular Game Sensitivity Conversion Rates (CS2, Valorant, Apex, Fortnite)

The table below lists exact conversion multipliers relative to CS2. Multiply your CS2-equivalent sensitivity by the listed value to get the matching sensitivity in the target game at the same DPI.

ConversionMultiplierNotes
Valorant → CS2× 0.314Riot's official ratio, inverse of CS2 → Valorant
CS2 → Valorant× 3.181Most commonly searched conversion pair
Apex Legends → CS2× 1.000Both run on the Source engine, identical yaw
CS2 / Apex → Overwatch 2× 3.333Overwatch 2 uses a wider degrees-per-count scale
CS2 → Fortnite× 3.300Community-verified approximation
CS2 → Call of Duty: Warzone× 5.850CoD's 1–20 sens scale needs a much higher number

Riot's Valorant ↔ CS2 ratio is officially published; other pairs are community-verified approximations and may shift slightly after major game updates.

# Why cm/360° Matters More Than the Sensitivity Number

cm/360° is the distance your mouse physically travels across your mousepad to complete one full in-game 360-degree turn. It's the only sensitivity metric independent of any single game's internal scale, which is why competitive players use it to match sensitivity across titles. Your muscle memory doesn't learn a number like "0.4 sens" — it learns a physical hand movement. If your cm/360° changes when you switch games, your flicks and tracking will overshoot or undershoot until you re-adapt.

# Frequently Asked Questions

Multiply your Valorant sensitivity by 0.314 to get the equivalent CS2 sensitivity at the same DPI. This keeps your cm/360° distance identical, so your muscle memory and flick distances stay consistent between the two games.

cm/360° is the physical distance your mouse must travel across the mousepad to complete one full 360-degree turn in-game. It's the most reliable way to compare sensitivity across different games because it removes each game's internal sensitivity scale and measures the same real-world hand movement — which is what your muscle memory actually learns.

The conversion multiplier between two games is independent of DPI, since DPI cancels out in the calculation. Entering your actual mouse DPI just lets the calculator also show your cm/360° and inch/360° distance, so you can verify your physical arm movement stays the same across titles.

Yes. Apex Legends is built on the Source engine and uses the same raw input yaw as Counter-Strike 2, so a 1:1 sensitivity value at the same DPI produces the same cm/360° distance in both games — no conversion multiplier needed.

Each game engine applies a different internal yaw constant to translate mouse counts into degrees of rotation, so the same numeric sensitivity value produces very different turn speeds. Overwatch 2 and Fortnite both use a wider internal degrees-per-count scale than Source-engine titles, which is why their in-game sensitivity numbers end up roughly 3.3 times higher for the same physical movement.